How it works

The rules in short. The long form is the documentation, and the contracts are the only thing that binds.

The rules

The gestures

Buy the coin to earn rolls. Reveal a roll to draw a creature. Put creatures in the seats of a warband, and dismiss one to free its seat. Wrap a creature as an NFT to trade it. Name a warband.


What never changes

The coin's symbol. The bounds of every lever, fixed at deploy. The drawing code behind each creature, so a creature keeps its picture for good. Sixteen seats to a warband.


The fees

A reveal burns the coin and pays the protocol a tenth of that value in ether. Wrapping costs the same for a common and for a mythic: a coin part that burns, and a smaller ether part. Naming a warband pays a flat fee. Seats and dismissals cost gas alone.


What the owner can tune, and how far

The buy volume, the reveal price floor, the calm price, the emission target and the two fees. Each one moves only inside bounds fixed at deploy, and nobody can move the bounds.


The owner's guarantee

A creature exists only when a reveal draws it. There is no allowlist and no sale. The pause stops reveals and wraps. It never stops a dismissal, and it never touches what you already hold.

The levers todayBuy volume, for one roll—Reveal price floor—Calm price—Emission target—Wrapping fee—Naming fee—

Read from the Robinhood testnet now.

What each door draws
RarityFullBasic
Common1 in 1.758.98%1 in 1.565%
Uncommon1 in 3.429%1 in 3.231%
Rare1 in 138%1 in 333%
Epic1 in 293.50%1 in 1001%
Legendary1 in 2000.50%—
Mythic1 in 5,0000.02%—

The basic door draws the same creatures. What its own table changes is how often each rarity comes up.

The shares are constants of the set, fixed at deploy. A dash is a share of zero: the basic door draws no legendary and no mythic at all.

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